


The Shadows Stir
The world is entering a new age — what Thomas Paine called the Age of Reason. Logic. Mathematics. Science. Most men believe the old superstitions are behind them.They are wrong.Colonial Gothic is supernatural horror set in Revolutionary America. You play ordinary people — clerks, soldiers, teachers, midwives — who discover the truth: magic is real, and something ancient moves through the colonies. Witches who never left Salem. Vampires who followed European immigrants across the Atlantic. Secret societies pulling strings behind the Revolution — men fighting the war for reasons no pamphlet will ever name.

History is exactly as recorded. The supernatural is exactly as feared. Both are real.
What is Colonial Gothic
Colonial Gothic is a supernatural historical role-playing game set in the American colonial period, from the founding of Roanoke in 1568 to the end of the War of 1812 at the Battle of New Orleans in 1815.
From the first European discovery of America to the War of Independence, Colonial Gothic gives Gamemasters and players everything they need to set their games in this period—with a supernatural twist. In Colonial Gothic, you play a character who, over the course of your adventures, gradually discovers that the “New World” is far more than it appears to be.
Colonial Gothic has been the standard for historical horror at the table since 2007. The classic 12° edition is still in print, still supported, and still the heart of the game.So why a new edition?Because for years, players have asked for a version that runs on the 20-sided die — the system most tabletop gamers already know. The Revolution Edition is that conversion. Same setting. Same 18 years of lore. Same dread. Built for a system you already understand.This is not a replacement. The classic 12° edition is going nowhere. The Revolution Edition is a new way in — a doorway for players who have always wanted to walk these woods but never picked up the dice.

The Revolution Edition
Colonial Gothic isn't going anywhere. The 12° system, the one that's been in print since 2007, remains the heart of the game. This isn't a replacement. It's an open door.If you've been curious but the 12-sided dice gave you pause, or you've spent years playing other games and wanted a way in that felt familiar, this version is for you. 20° is Colonial Gothic built on the 20-sided die, using the same core mechanics that introduced millions of people to roleplaying. You already know how to roll. Now you can walk the shadowed paths of Revolutionary America with your full complement of dice.

Summon your faith. Stifle your fears. Prepare for a battle no one knows is raging. The enemy does not care what side you are on. They laugh at the flag you walk under. The shadow sees you as the enemy, and centuries of rightful rage have sounded the drums to war.Eighteen years of lore, history, and horror carry forward intact. One world. Two ways in.
What You're Backing
The Core Rulebook
This is the complete game. Everything you need to step into 1775 and never come back. Build your character from the ground up. Choose your profession, your abilities, your place in a world on the edge of war. Learn to fight, to cast, to brew, to survive. The Core Rulebook puts the full weight of Revolutionary America in your hands, the history, the horror, and everything hiding between the two.

The Almanack
The colonies are not what they appear to be. The Almanack pulls back the curtain on the world your characters live in: the smuggling networks that run beneath legitimate trade, the secret societies pulling strings behind the Revolution, the cults operating in the dark, and the hidden machinery of daily life in 1775. This is the setting guide every Colonial Gothic Gamemaster needs. Compatible with any edition of Colonial Gothic.

Angels on the Hill
Peekskill, New York. A trading village on the Hudson River, growing fat on river commerce and apple harvests. Or it was, until the disappearances began.First it was hunters. Then travelers. Now children are vanishing from their beds in the night, and no one can say why. The woods have gone quiet. Strange figures have been seen moving through the trees after dark. And somewhere above the village, on the bare rock summit of Jacob's Hill, something waits.

A Kickstarter exclusive adventure for Colonial Gothic: Revolution Edition. Included in every tier. Never sold separately.
Format & presentation
The Core Rulebook is a hardcover with a matte laminate finish, approximately 270 pages, built to live at the table and take wear.The Almanack is a matching hardcover with a matte laminate finish, approximately 200 pages. A companion volume that sits alongside the Rulebook and works with either edition of Colonial Gothic.Angels on the Hill is a perfect-bound softcover, approximately 28 pages. A complete adventure included in every physical tier. Never sold separately.All books are 6x9 with black-and-white interiors.
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